Game Development
13 articles in this category
AI NewsAI DevelopmentGame Development
Building GM-Genie: A Zero-Tool Architecture for Cinematic AI Game Masters
Developer Vasilis Stefanopoulos built GM-Genie, a voice-first AI RPG narrator that achieved stable performance by replacing crashing function calls with a zero-tool architecture and server-side transcript analysis.
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AI NewsGame DevelopmentOpen Source
Why I Built the 🕍 Cathedral Roo Architect Mode: A Technical Vision for Open-Source Game Development
Rebecca Susan Lemke explains her custom Roo mode for aligning cathedral-real, a Godot 4 open-world game and creative OS, with ethical, spec-driven development practices.
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